Welcome to the Archive
This index is organized like a field wiki. Start with core rules, branch into character options, then move into Valkrum lore and adversaries as your campaign unfolds.
Manual Chapters
Introduction to the World
What Valkrum is, its grim themes, story style, and how death, horror, and survival drive play.
How to Play
Core mechanics, dice use, basic combat, checks, saving throws, injury, and death rules.
Character Creation
Races, classes, backgrounds, attributes, starting gear, and corruption or sanity systems.
Skills and Abilities
Spellcasting, miracles, forbidden magic, status effects, and conditions like Bleeding and Withered.
Equipment and Weapons
Weapons, armor, relics, potions, tools, and 1980s-style price lists.
The World of Valkrum
Major regions, factions, dying gods, leylines, corruption, and travel rules.
Bestiary
Old manual style entries: ID, threat, habitat, behavior, stats, abilities, weaknesses, lore, and variants.
Game Master Section
Running horror, tension control, and 1980s-style random tables for encounters, travel, and events.
Artifacts and Legendary Beings
Ancient weapons, sealed horrors, named bosses, forgotten kings, and Queen Maidens.
Appendices
Tables, random name generation, weather systems, encounter charts, and index references.